package lecture10; import com.jme3.app.SimpleApplication; import com.jme3.material.Material; import com.jme3.math.Vector3f; import com.jme3.scene.Geometry; import com.jme3.scene.shape.Box; import com.jme3.math.ColorRGBA; import com.jme3.input.KeyInput; import com.jme3.input.MouseInput; import com.jme3.input.controls.ActionListener; import com.jme3.input.controls.AnalogListener; import com.jme3.input.controls.KeyTrigger; import com.jme3.input.controls.MouseButtonTrigger; /** * Sample 5 - how to map keys and mousebuttons to actions */ public class HelloInput extends SimpleApplication { public static void main(String[] args) { HelloInput app = new HelloInput(); app.start(); } protected Geometry player; private boolean isRunning = true; @Override public void simpleInitApp() { Box b = new Box(1, 1, 1); player = new Geometry("Player", b); Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); mat.setColor("Color", ColorRGBA.Blue); player.setMaterial(mat); rootNode.attachChild(player); initKeys(); // load my custom keybinding } /** * Custom Keybinding: Map named actions to inputs. */ private void initKeys() { // You can map one or several inputs to one named action inputManager.addMapping("Pause", new KeyTrigger(KeyInput.KEY_P)); inputManager.addMapping("Left", new KeyTrigger(KeyInput.KEY_J)); inputManager.addMapping("Right", new KeyTrigger(KeyInput.KEY_K)); inputManager.addMapping("Rotate", new KeyTrigger(KeyInput.KEY_SPACE), new MouseButtonTrigger(MouseInput.BUTTON_LEFT)); // Add the names to the action listener. inputManager.addListener(actionListener, "Pause"); inputManager.addListener(analogListener, "Left", "Right", "Rotate"); } private final ActionListener actionListener = new ActionListener() { @Override public void onAction(String name, boolean keyPressed, float tpf) { if (name.equals("Pause") && !keyPressed) { isRunning = !isRunning; } } }; private final AnalogListener analogListener = new AnalogListener() { @Override public void onAnalog(String name, float value, float tpf) { if (isRunning) { if (name.equals("Rotate")) { player.rotate(0, value * speed, 0); } if (name.equals("Right")) { Vector3f v = player.getLocalTranslation(); player.setLocalTranslation(v.x + value * speed, v.y, v.z); } if (name.equals("Left")) { Vector3f v = player.getLocalTranslation(); player.setLocalTranslation(v.x - value * speed, v.y, v.z); } } else { System.out.println("Press P to unpause."); } } }; }